PY
py
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import random as r
import time
import os
clear=os.system("clear")
class Characters:
"""Parent class of characters in game"""
def __init__(self):
self.name = ''
self.health = None
self.health_max = None
self.attack = None
self.defense = None
self.state = None
self.level = None
self.xp = None
self.hit_ratio = .9
self.inventory = {}
self.weapon_slot= []
self.armor_slot = []
self.equipped = {'weapon': None, 'armor': None}
def kills(self, enemy):
"""Attacking enemy. Returns True if enemy is killed"""
dice = r.choice(list(range(1,11)))
if enemy.health >= .1:
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OUTPUT
Run